Shoot Em Ups
Shoot enemies and avoid being shot. This general premise is the basis for a large
percentage of video games. In some form or other shoot-em-ups involve shooting
things with 'em' being short for 'them' as there is usually more than one enemy
to be killed. Its a trend which started early on with Space Invaders and doesn't
look like stopping, I guess we just like shooting stuff. Here we look at some of
the best from the last 25 years with some important developments in video game history.
Space Invaders screenshot
Platform |
Arcade |
Developer |
Taito |
Released |
1978 |
Number of Players |
1 |
Space Invaders cabinet
One of the first and most popular arcade games of all time. It had
the first animated sprites and the first game to keep a high score.
Galaxians screenshot
Platform |
Arcade |
Developer |
Namco Ltd |
Released |
1979 |
Number of Players |
1 |
Unlike Space Invaders, the enemies in this game leave their positions
in line and attack in groups of 3 swooping down towards you. This
is a basic feature of most shoot-em-up games from then on. Enemies
basically get more and more advanced in the way they try and avoid/shoot you.
Defender screenshot
Platform |
Arcade |
Developer |
Williams Entertainment |
Released |
1980 |
Number of Players |
1 |
Defender cabinet
Defender was an important milestone in that it was the first side
scrolling game. It also happened to be fiendishly difficult to play
compared to earlier games such as space invaders due to having not
1 but 5 buttons and a joystick. Not only did you have to move left
right and fire, now you had to contend with buttons for reverse, hyperspace,
smart bomb, thrust and fire. So good it is found on just about every
computer or console ever made.
Battlezone screenshot
Platform |
Arcade |
Developer |
Atari |
Released |
1980 |
Number of Players |
1 |
Battlezone cabinet
The first 1st person shooting game. Used wire models on a vector
display for a tank battle with opposing tanks, missiles and the
occasional saucer. Paved they way for the classic Star Wars Arcade.
Supposedly used by the US military in early experiments with training
simulations.
Gorf screenshot
Platform |
Arcade |
Developer |
Midway |
Released |
1981 |
Number of Players |
1 |
1st game to have multiple levels (five separate missions). The first
mission is like Space Invaders. The second mission pits the player
against two squads of diving ships, each squad has a special ship
that fires long laser beams. The third mission is like Galaxian.
The fourth mission has the player fight a number of enemies that
spiral toward the player shooting fireballs. The fifth mission has
the player fight the Gorfian Flagship. The Flagship's shields must
first be battered down, then the player must hit the Flagship in
a tiny exhaust port in order to destroy it.
Zaxxon screenshot
Platform |
Arcade |
Developer |
Sega |
Released |
1982 |
Number of Players |
1 |
Zaxxon, took scramble and added another dimension (left or right),
it was very similar in concept but with great graphics and a playable
game Sega were onto another winner. This was the first isometric
3D game.
R-Type screenshot
Platform |
Arcade |
Developer |
IREM Corp |
Released |
1987 |
Number of Players |
1-2 |
A true arcade classic that has been converted onto just about every
platform ever, including the spectrum. There are 3 main arcade versions
1, 2 and Leo. Nothing revolutionary about the R-Type series but they
are all very polished games with some great end of level bosses.
Raiden DX screenshot
Platform |
Arcade |
Developer |
Seibu Kaihatsu |
Released |
1990 |
Number of Players |
2 |
At first glance Raiden may not seem that special but it is a superb
example of a vertical scrolling shooter. Graphics are simple yet superbly
detailed. Some classic end of level bosses such as the giant walking
tanks on stage one of the DX version. There are a total of 6 games
with the last being Raiden Fighters Jet.
Space Probotector characters
Platform |
SNES |
Developer |
Konami |
Released |
1992 |
Number of Players |
2 |
Space Probotector screenshot
Konami produced some of the best games on the SNES and Super Probotector
is probably the best of the lot. Up to two players blast through 6
amazingly varied levels of side-on or top down action. Good music
really pushes the game along. There are loads of bosses from start
to finish making great use of the SNES mode 7. An essential part of
anyone's SNES collection. Still plays well today.
Sin and Punishment label
Platform |
N64 |
Developer |
Treasure |
Released |
2000 |
Number of Players |
1 |
Sin and Punishment screenshot
One of the finest games on the N64 never to make it to the UK other
than via import. Its an on-rails shooter much in the vein of Starfox.
Very cool Manga style graphics and story line. A classic game from
treasure the dev house which brought us Gunstar Heros and Radient
Silver gun.
REZ screenshot
Platform |
DC/PS2 |
Developer |
Sega UGA |
Released |
2001 |
Number of Players |
1 |
Inventive gameplay, Incredible music, Wonderful visuals, Lots of replayability
despite most extra levels to be found being variations on a theme.
Shots can be timed with the music.