Build your own city using in-depth details like a terrain editor, added choices for power sources, a new viewing engine and much more to keep you addicted to building and managing your cities. More...
Analolgue Controller Not Supported, Mouse
Memory size: 8 Blocks
Players: 1 Player
Build your own city using in-depth details like a terrain editor, added choices for power sources, a new viewing engine and much more to keep you addicted to building and managing your cities.
This morning you approved a new solar planet, designed an underground transportation system and jumped five points in the polls. Then you raised taxes (and lost ten points), built a zoo and published your education bill through city council. It's time for lunch - unless of course there is a fire, an earthquake or and alien invasion.
SimCity 2000 is the successor to the ground breaking city simulation SNES game SimCity. You are once again the mayor, but this time you can fully customize the terrain before building your city.
The graphics are isometric, and displayed in 256-color 640x480 pixel SVGA whereas the original had 16-color 640x350 pixel EGA graphics displayed in a top-down fashion.
SimCity 2000 adds numerous features over the original such as the ability of building "light" zones, subways, hospitals, colleges, zoos, and arcos which are actually cities in cities. You can now give names to places, and your city is surrounded by neighbouring towns with which you can make trade.
Finally, instead of the poll in the first game you now have the option of reading several newspapers to get an idea of your progress.