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| Fast graphics are easy to do in VGA so its the best
place to start. Click here to learn how
to put the computer into 320 X 200 resolution with 256 colours, and
to display pixels. |
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| Bitmaps are an essential structure for most games.
Being able to have transparant sections and draw a semi-offscreen
image is also very usefull. Get the code for this here
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For games it's no good having each keypress going into a buffer where
we read it - followed by a long pause before the key can be pressed
again. Having the PC stop and beep when you have pressed a key 15
times is no help either. Avoid all this by replacing
the keyboard interrupt handler.
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If you understand basic graphics techniques you may want to move to
higher resolutions. The VESA standard provides a reliable and documented
way to access higher resolutions on virtually any modern (or even
old) video card. Read our introductory tutorial here. |
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Creating sounds for your game will really add to the interactive feel
and is well worth the effort. Retro-Games used a simple sound blaster
library for DJGPP to do this. (don't reinvent the wheel). Download
and learn how to use this library here.
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All content © www.retro-games.co.uk
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