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1992 Konami
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Super Probotector Alien Rebels. |
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Konami produced some of the best games
on the SNES and Super Probotector is probably the best of the lot.
Up to two players blast through 6 amazingly varied levels of side-on
or top down action. Good music really pushes the game along. There
are loads of bosses from start to finish making great use of the SNES
mode 7. An essential part of anyones SNES collection, still plays
well today. |
| One of the best things about Alien rebels is the variety
between levels. On one level you find your self hanging from missiles
as you head towards the end of level boss 'Anti-Contra Sergeant Dodoriguez'.
Whilst other levels include Jetbikes, a top down Highway and the main
Alien Base. |
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End of Level 1 Giant turtle and Vicious Slave
Hawks
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The first main end of level boss is a kind of giant
alien turtle. Make's good use of the SNES's sprite handling capabilities.
Easy to kill just fire constantly with high power weapons such as
the Laser or crash gun at the red lump can be killed before he has
a chance to fire at you.
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End Of Level 2 Robot Spider
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The end of the 2nd level takles you to the first
top-down boss. Can be tricky on the hard setting. Shoot the laser
gun first before it starts to take off. Then shoot the 6 pods around
the edge to get a few for power-ups or bombs. Next aim for the red
head section. The best way to avoid getting hit when it starts taking
off is to keep moving.
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End Of Level 3 Grand Prize Robot Big Fuzz
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Classic end of level boss with several attack patterns.
First enter the room and climb up the side walls and shoot the two
hanging skeletons. When they are dead the main boss claws his way
through the wall. Aim for the head. You will have to move round the
room in a clockwise direction to avoid the Flames shooting at the
head when you get the chance.
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Mid Level Boss, Level 4 Tetrandakker
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Another original Enemy takes the form of this spinning
mid level boss from level 4. You need to shoot the red part section
either by hanging onto the spinning bar and shooting as you pass
under it. Or best of all save the flame thrower or homing gun to
shoot from above.
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Mid Level Boss, The Fearsome Beast Kimkoh
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Mid Level 6 a freaky alien inspired crawling thing
bursts from the ground. Fairly easy to kill, just shoot the face
that appears and dodge the charge attacks and falling rocks. Possible
to stand on the two frount feet but watch our for when he jumps
into the air.
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Mid Level Boss Level 6 Metal Alien Dragon
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Near the end of Level 6 this morphing Metal Alien
appears and disappears as you are climbing up a wall. One of the
harder bosses particularly in two player mode. Need to shoot the
head to kill this. Best tactic is to crawl to the bottom of the
wall wait for the Alien to attack and quickly climb upwards and
shoot it in the head before it morphs away.
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End of Level 6 Boss Uranian Devil Gappa
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The End Game boss Uranian Devil Gappa has many
different attacks. First shoot the heads that appear from its 'arms'
then aim for the center of its head while shooting the aliens that
fall from either side. If you complete this the head explodes to
reveal the Brain.
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End of Level 6 Boss Uranian Devil Gappa
Brain
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The final boss is the Uraniam Devil Gappa's Brain.
It surrounds itself with 8 different coloured balls. Shooting either
of these starts a unique attack pattern. Some are easier than others
and with practice its fairly easy to choose which one you want by
shooting as they start to spin round the brain before they pick
up speed. Kill this and its game over, unless of course your playing
on the hardest skill level after which theres another surprise attack
to come.
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